Pine Street Codeworks
Based in Seattle, Washington
|All Regions:||Free to Try|
|All Worlds IAP:||TBD|
Tiny Bubbles is an award-winning organic puzzle game about playing with clusters of realistic soap bubbles in a microscopic aquatic world. Pop bubbles by matching four or more colors and create cascading chain-reactions. Inflate bubbles with colored smoke to strategically reshape the cluster. Break bubble edges to combine neighbors and mix new colors. Save bubble-bound creatures and fend-off greedy Jelly Crabs.
The concept for the game was inspired by the designer's grandfather, an MIT scientist, professor of metallurgy and one of the chief scientists on the Manhattan Project. His love for the science of soap bubbles led Stu to think that fun must exist somewhere in a simulation of soap bubbles. Stu tried to prototype the ideas with simple circles, but the behavior wasn't right. After weeks of working with non-linear solvers and other unstable academic solutions, Stu went back to the drawing board and instead tried to think about what nature itself does. How do molecules themselves behave? This worked! It not only proved to be a very fast and stable solution, but the simulation also became an amazing new playground for game design. From that experimental origin, the surprising and unique game mechanics evolved into the huge variety of challenges currently in the game.
- Explore 7 worlds with over 160 puzzles, each with unique goals and surprising challenges.
- Arcade Worlds: A curious fish blows bubbles. Pop them before they go out of bounds.
- Puzzle Worlds: Find brain-bending solutions with a limited number of moves.
- Reflective glowing light and fluid 60 FPS physics and animations will make you feel like you're playing with real soap bubbles.
- Strategize future moves to create longer chains and combos.
- Help friendly creatures and avoid jelly crabs.
- Branching worlds let you choose your own path.
- Earn bubbly power-up moves and "wild" bubbles.
- Relaxing adaptive ambient music.
- Hint system helps you if you get stuck.
- Innovative colorblind mode works without symbols or patterns.
- Local two-player coming in a future update.
Awards & Recognition
- "Nominated for Best Gameplay" AzPlay, Bilbao Spain, November 29-30, 2017
- "Winner, Game Developer Showdown" Mobile Games Forum, Seattle, October 25, 2017
- "Official Selection, Made With Unity Showcase" Unite, Austin TX, October 3-5, 2017
- "Winner, 2017 Google Play Indie Games Festival" San Francisco CA, September 23, 2017
- "Official Selection, The PAX 10" PAX West, Seattle WA, September 1-4, 2017
- "Official Selection, IndieMEGABOOTH" PAX West, Seattle WA, September 3-4, 2017
- "Finalist, 2017 Intel Level Up" Award Show on August 25, 2017
- "Finalist, 2017 Indie Prize" Casual Connect, Seattle WA, August 3, 2017
- "Winner, 2017 Seattle Indie Game Competition" Power Of Play Conference, Bellevue WA, 26 April 2017
- "Best Overall Game" Intel Buzz Workshop, Bellevue WA, 26 April 2017
Official Trailer YouTube
Logo & Icon
- "Blown away with the level of depth. One of the titles from PAX I'm most excited to play when it finally comes out."
- Eli Hodapp, Touch Arcade
- "PAX West: The most exciting and surprising indie games."
- Tim Ellis, Geek Wire
- "The Ars 10: Favorite Indie Games From PAX West 2017"
- Sam Machkovech, Ars Technica
- "a truly enjoyable challenge"
- Kirstin Swalley, Hardcore Gamer
- "a vibrant assault on the senses with its beautiful puzzle presentation"
- Rob Funnell, Touch Arcade
- "I thought the soap-bubble matching game was wonderfully creative."
- Dean Takahashi, Venture Beat
- "I did it. I found my spirit game. I had a serious Candy Crush addiction... This game is better, like way better."
- Jennifer Spriggs, StratusCore UX Blog
- "Developer Stu Denman has crafted his own bubble simulation, giving life to something truly unique."
- Alan Zucconi, Most Anticipated Games
Tiny Bubbles YouTube Channel
A variety of videos and clips, both old and new: youtube.com.
About Pine Street Codeworks
Stu Denman has been a game developer for over 20 years, starting as a founder of Surreal Software in 1995. His games explore the wonders of nature with a focus on unique gameplay. Tiny Bubbles could not have been made without the additional contributions of Paulette Denman, James Hutt, Kristoffer Larson, and Nico Prins.
More information on Pine Street Codeworks, our logo & relevant media are available here.
Tiny Bubbles Credits
Concept, Game Design, Code, Art
Production, Public Relations
Sound Design and Music Composition